So indy.
:THE GAME:
oh i miss the days when games were simply fun rather than "OMG LOOK AT ME NOT USING COLORS BUT WAIT THERE ARE COLORS THAT YOU GET ONCE YOU SACRAFICE YOU GOOD NATURE IN" bullshit games. the controls are slow but atleast responsive.
PROTIP: if there is no challenge there is no fun.
if you think that you can put this infront of me and make me think then your wrong. playing a game is meant to be a release from your daily life not "HERE, HAVE SOME GREY SHIT NOW MAKE IT LOOK BEAUTIFUL OH WHOOPS YOU NEVER EXISTED AND THIS IS A DREAM"
PROTIP: having the final screen just say 'end' surrounded by links is a bad idea.
the thing that really annoyed me is the message, or lack of. because when you stick things like that in there it's so vague that you just hope people make up their own meaning. also adding a message means you want people to think. and if you make it a platformer people will go "woo, time to jump around" not "OMG you're dead and shit's happenin" people go into games with different thought processes and you've gotten them mixed up.
:THE AUTHOR:
you have a good artstyle and the music is nice. the game had some good ideas that were just poorly executed because you took the indie step. but all things apart from that it looks like you have some potential so good luck with that.